Video Highlights | Submit video highlights | Matchup video Index |
Character | Opponent | Description | Click to play video | Contributor |
---|---|---|---|---|
dhalsim | sagat | hard knockdown into cross up mk slide, fierce headbutt 3 hits | 2013 Gamespot Versus East Japan vs West / Central Japan - 02/03 | papasi |
cammy | various | repeatedly hustle with cammy's low forward | Aniken (Ken) vs. Tasaka (Cammy) 03 | papasi |
ken | any | cross up tatsu into sweep | Aniken (Ken) vs. Tasaka (Cammy) 03 | papasi |
cammy | any | cammy's best footsies tool is her cr. forward | Aniken (Ken) vs. Tasaka (Cammy) 03 | papasi |
cammy | any | jump strong, low forward xx Cannon Drill 3 hit combo | Aniken (Ken) vs. Tasaka (Cammy) 03 | papasi |
ken | cammy | cr. fierce to fend off cammy's Hooligan | Aniken (Ken) vs. Tasaka (Cammy) 03 | papasi |
ken | ryu | jab dp to evade ryu's super after getting 1st hit | Futachan (Ryu) vs. Aniken (Ken) | papasi |
ken | ryu | ken's short short xx super seems to connect even if you're not doing it point blank, but you have to cancel it fast. | Futachan (Ryu) vs. Aniken (Ken) | papasi |
ken | any | ken's bnb jump fierce xx tatsu, low rh 3 hit combo
jump fierce will beat reversal lariat |
Unipon (Zangief) vs. Kiken (Ken) 2 | papasi |
ken | zangief | st rh is a great footsies tool against gief at the correct distance. cpu gief will fall for it everytime! |
Unipon (Zangief) vs. Kiken (Ken) 2 | papasi |
dhalsim | boxer | cr. jab as anti air | 02 Namara Dhalsim vs. Fujishima (Boxer) | papasi |
boxer | dhalsim | cr forward to counter low poke | 02 Namara Dhalsim vs. Fujishima (Boxer) | papasi |
boxer | dhalsim | cr strong to counter pokes | 02 Namara Dhalsim vs. Fujishima (Boxer) | papasi |
chunli | any | close st mk to preemptively anti air close jumpin | GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 1 | papasi |
boxer | chunli | cr mp punish sbk | GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 1 | papasi |
chunli | any | chun's bnb punish combo j hk, hp xx kikoken 3 hit combo |
GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 2 | papasi |
chunli | boxer | react to Turnaround Punch with upkick probably very hard to do online |
GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 2 | papasi |
chunli | boxer | watch this whole round to see how otochun use kikoken as AA and deter rushes. cr mk xx kikoken is also a good frame trap |
GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 2 | papasi |
zangief | boxer | lariat to beat rushes does not work 100% of the time |
01 Unipon51 (Zangief) vs. Fujishima (Boxer) | papasi |
zangief | boxer | lariat to beat rushes does not work 100% of the time |
01 Unipon51 (Zangief) vs. Fujishima (Boxer) | papasi |
zangief | boxer | jump down mk, cr lp, cr lp, cr hk 4 hit combo | 01 Unipon51 (Zangief) vs. Fujishima (Boxer) | papasi |
zangief | any | surprise your opponent with occasion running bear grab | 01 Unipon51 (Zangief) vs. Fujishima (Boxer) | papasi |
dhalsim | dictator | st. hp to punish psycho crusher | Konitama (Dhalsim) & Teioh (Dictator) vs. Pechi (Dictator) & Oreryu (Ryu) | papasi |
claw | guile | standing fierce stuffs guile's start up frame | Futachan (Ryu) & MAO (Claw) vs. Prince (Chun-Li) & Tani (Guile) | papasi |
guile | claw | j hp to preemptively stop dives | Futachan (Ryu) & MAO (Claw) vs. Prince (Chun-Li) & Tani (Guile) | papasi |
guile | claw | jump back hp to stuff wall dive | Futachan (Ryu) & MAO (Claw) vs. Prince (Chun-Li) & Tani (Guile) | papasi |
cammy | any | cannon drill can stuff a lot of slow start up moves like ken's fireball. it's all safe at the correct distance |
Aniken (Ken) vs. Tasaka (Cammy) 04 | papasi |
ken | any | aniken demonstrates how to do corner fireball traps. You need to be unpredictable with your pattern and fake throwing fb with standing mp works quite well. |
Aniken (Ken) vs. Tasaka (Cammy) 04 | papasi |
ken | any | ken's overhead kick is slow and doesn't give much frame advantage when blocked. it's best to use it sporadically, for example use it to end a round. |
Aniken (Ken) vs. Tasaka (Cammy) 04 | papasi |
cammy | ken | Hooligan to go over fireball | Aniken (Ken) vs. Tasaka (Cammy) 04 | papasi |
cammy | ken | Hooligan is a perfect counter opening vs ken's fireball opening. It's a gamble though. |
Aniken (Ken) vs. Tasaka (Cammy) 04 | papasi |
ken | any | ken's neutral jump hk can combo into a standing hk. i believe this only works on a crouching character that gives you more hit stunt/ frame advantage. |
Aniken (Ken) vs. Tasaka (Cammy) 04 | papasi |
ken | any | both ryu & ken can do this setup. safe jump lk (optional, buffer a dragon punch install), confirm into cr mp, cr hk 3 hit combo. aniken always use the dp install to bait honda's reversal buttslam |
Aniken (Ken) vs. Tasaka (Cammy) 04 | papasi |
ken | boxer | both shotos can do standing mp to stuff rushes. it's not 100% safe though if missed. |
Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) | papasi |
ken | boxer | both shotos can do cr mp to stuff rushes. not as good range as standing mp but safer. | Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) | papasi |
boxer | any | upper dash can punish both jump forward and jump backwards attacks. the key is to hit it preemptively | Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) | papasi |
boxer | any | boxer's turnaround punch is very versatile. one of the mixup is to grab after the block. | Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) | papasi |
boxer | any | boxer's towards mp is a great option select against block/jump away. | Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) | papasi |
ken | any | ken's short short super hit confirm is very powerful. if you want to master ken you must hit the training mode and get consistent with it. here a round is ended by a safe jump hit confirm into super |
Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) | papasi |
ken | any | one of the mind game vs far jump in is to just stand outside of the range of the jump in and walk forward to throw after opponent lands. | The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) | papasi |
ken | deejay | ken's st hk is a great footsie counter to deejay's lk dreadkick | The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) | papasi |
deejay | any | bnb cross up combo. xup mk, cr lp x2, up kick |
The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) | papasi |
deejay | various | deejay's jump back lp can beat a lot of anti air move. like boxer's headbutt & t hawk's rising hawk | The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) | papasi |
dictator | any | tod cross up hk, lk lk cr mk psycho crusher cross up hk, lk lk cr mk knee press |
ryu (Dic)& Kirisaki (Ken) VS Kuni (Gief)& Oryosan (Honda) | papasi |
dhalsim | boxer | when boxer jumps from far away, sim has two options depending on boxer's j hp timing. if boxer does it early then sim can do st hp to hit him before he lands. if boxer does it late then sim can do st hk to hit him preemptively. |
Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
dhalsim | boxer | another anti air sim can do if boxer is jumping from mid-far is to jump forward fierce. if he jumps from closer sim can also do jump back fierce. |
Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
dhalsim | boxer | cr lp anti air | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
dhalsim | boxer | after a dizzy, hakase fires a slow fireball from far away, do a slide and still in time to combo the fireball into a standing hp | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
dhalsim | boxer | sim's fireball startup is slow, here hakase cancels it from a sliding lk for the win. | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
boxer | dhalsim | boxer always want a favorable trade with sim. here tamashima use st hp to stuff his fireball |
Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
boxer | dhalsim | high level turn around punch is always a good trade with sim's fireball | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
boxer | dhalsim | dash straight is always a good trade vs sim's fireball | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
dhalsim | boxer | hakase buffers the super motion waiting for the dash punch | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
dhalsim | boxer | yoga blame at the correct distance can bait out far jump or head butt trying to hit limbs | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
dhalsim | boxer | hakase always buffers super motion for punish | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
boxer | dhalsim | headbutt from mid screen is a effective tool to get around sim spamming limbs | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
boxer | dhalsim | react to sim's fireball from mid-full screen with super | Hakase (Dhalsim) vs. Tamashima (Boxer) | papasi |
ken | various | j hk xx tatsu, link to st hk 3 hit combos i believe this only works on fat characters |
Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | any | sliding lk can combo into cr mk | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
ken | any | air tatsu landed into cr mp xx crazy kick works on fat characters and decent amount of stunt |
Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
ken | dhalsim | ken's cross cut reversal dp beats a sim cross up drill attempts difficult to pull off |
Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | any | jump back hk to beat mid-far jump in | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
ken | any | mixup after a blocked jump punch xx tatsu 1. delayed dragon punch 2. knee bash 3. low meaty |
Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | various | cross up mk slide into cr mk x2 for a 3 hit combo | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | ken | st back mp to beat air tatsu | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | any | mk slide can combo into cr hk | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | ken | st back mp anti air is a good option select against ken's close jump in / cross up tatsu mixup | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | ken | fireball is a good option if ken is fishing for ume shoryu | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | any | never give up hope. sim always has reversal teleport. | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
dhalsim | any | back hp headbutt to punish tatsu recovery | Hakase (Dhalsim) vs. Mattsun (Ken) | papasi |
boxer | any | low rush can punish neutral jump landing | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
boxer | any | low mp xx low rush to punish whiffs | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
ken | boxer | a lot of characters can use jump back attack to punish boxer's super | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
ken | boxer | jump hk, hp xx lp dragon punch works on fat characters. boxer isn't exactly fat but it seems to work on him as well. | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
boxer | various | cr lp x 3, st lp xx dash punch 5 hit combo | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
ken | boxer | reversal lp dragon punch can beat a early meaty super | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
ken | boxer | a excellent demonstration of how to play lame with safe jump and knee bash vs. boxer | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
ryu | feilong | an excellent round demonstrating how to zone feilong | Tsuji (Boxer) vs. Mattsun (Ken) | papasi |
feilong | any | hit confirm combo st lp x 2, cr lp xx rekka |
GameSpot Versus 061813 | papasi |
feilong | cammy | st lp to stop hooligan | GameSpot Versus 061813 | papasi |
cammy | various | cross up lk, st mp, cr lk xx cannon drill 4 hit combo | GameSpot Versus 061813 | papasi |
cammy | any | cr lk, st lk tick throw | GameSpot Versus 061813 | papasi |
cammy | any | cr mp link into cr hk | GameSpot Versus 061813 | papasi |
dhalsim | cammy | back lp to stop hooligan | GameSpot Versus 061813 | papasi |
cammy | any | st lp x 2, cr lp xx super | GameSpot Versus 061813 | papasi |
zangief | any | hop into super to evade low attacks | GameSpot Versus 061813 | papasi |
zangief | ryu | neutral jump head butt to beat tatsu situational |
GameSpot Versus 061813 | papasi |
zangief | ehonda | st lk tick to fake a spd attempt, then st hk to beat headbutt | GameSpot Versus 061813 | papasi |
zangief | ehonda | cr lp can beat hands at the correct distance. also stops headbutt |
GameSpot Versus 061813 | papasi |
zangief | any | lariat close anti air | GameSpot Versus 061813 | papasi |
zangief | any | cross up splash, cr mk xx lariat dizzy combo | GameSpot Versus 061813 | papasi |
zangief | any | lariat beat neutral jump | GameSpot Versus 061813 | papasi |
zangief | any | walk up spd | GameSpot Versus 061813 | papasi |
zangief | deejay | cr mp to discourage reversal up kick and dread kick, lock deejay from walking backwards, then spd | GameSpot Versus 061813 | papasi |
deejay | various | cr mk to trip opponent jumping from far | GameSpot Versus 061813 | papasi |
deejay | any | max out to bait jump and then st mp anti air | GameSpot Versus 061813 | papasi |
deejay | any | slide to trip opponent jumping from far | GameSpot Versus 061813 | papasi |
zangief | any | close st lp antiair | Aoki Cyclone Kumite (vs. Ryu) | papasi |
zangief | any | neutal jump headbutt for the dizzy | Aoki Cyclone Kumite (vs. Ryu) | papasi |
zangief | any | jump hp, st mp, cr hk 3 hit combo | Aoki Cyclone Kumite (vs. Ryu) | papasi |
zangief | any | st lp feign into walk up spd | Aoki Cyclone Kumite (vs. Ryu) | papasi |
zangief | ryu | spd to punish a whiffed cr hk | Aoki Cyclone Kumite (vs. Ryu) | papasi |
zangief | ryu | safe st lk, delay lariat to bait for reversal super | Aoki Cyclone Kumite (vs. Ryu) | papasi |
zangief | ryu | st lp to stop air tatsu | Aoki Cyclone Kumite (vs. Ryu) | papasi |
ken | zangief | safe jump lp into cr lk x2 confirm super | Aoki Cyclone Kumite | papasi |
zangief | thawk | jump down mk, cr mk to push hawk out of his typhoon range, then spd | Aoki Cyclone Kumite | papasi |
zangief | ryu | spd to punish a safe jump blocked reversal jab dp. normal will be too slow |
Aoki Cyclone Kumite | papasi |
dhalsim | ehonda | jump back mk anti air | Kichigai Dhalsim @ GGPO 7 13 | papasi |
dhalsim | ehonda | back mp to stop buttslam very hard to time this |
Kichigai Dhalsim @ GGPO 7 13 | papasi |
dhalsim | ehonda | jump back hp anti air | Kichigai Dhalsim @ GGPO 7 13 | papasi |
dhalsim | ehonda | cr lp xx fireball to push honda away | Kichigai Dhalsim @ GGPO 7 13 | papasi |
dhalsim | ehonda | cr hk to trip jump in | Kichigai Dhalsim @ GGPO 7 13 | papasi |
dhalsim | any | hk drill to advance and throw | Kichigai Dhalsim @ GGPO 8 13 | papasi |
dhalsim | ehonda | cr lp to stop headbutt & super | Kichigai Dhalsim @ GGPO 8 13 | papasi |
dhalsim | ehonda | cr lp anti air | Kichigai Dhalsim @ GGPO 8 13 | papasi |
dhalsim | ehonda | cr mp to start a round | Kichigai Dhalsim @ GGPO 8 13 | papasi |
dhalsim | ehonda | st hk to punish far buttslam | Kichigai Dhalsim @ GGPO 10 13 | papasi |
dhalsim | ehonda | cr mk xx fireball to push honda away | Kichigai Dhalsim @ GGPO 10 13 | papasi |
ehonda | any | cross up body splash, lp xx hands 3 hit combo | SSF2T GGPO Hazi Cup [Top 8] HYDLIDE (Chun Li, Dhalsim) vs. KENTA-KOBE (Honda) | papasi |
ehonda | dhalsim | buttslam cross up to punish super | SSF2T GGPO Hazi Cup [Top 8] HYDLIDE (Chun Li, Dhalsim) vs. KENTA-KOBE (Honda) | papasi |
dhalsim | ehonda | back st lp anti air | MSC No.3 E-Honda vs. Dhalsim | papasi |
o.ryu | any | Protip: When you get a high score on an arcade machine, enter funny initials! | Mayumura Kumite | hanasu |
ryu | guile | react to guile's sonic boom with tatsu very hard to do with online lag |
GameSpot Versus 062513 | papasi |
ryu | guile | sweep guile's cr hk after the first rotation | GameSpot Versus 062513 | papasi |
dictator | various | cross up hk, st lk x 3, psycho crusher 5 hit combo | GameSpot Versus 062513 | papasi |
dhalsim | ehonda | cr hk, far cr mp 2 hit combo | Gorilla Imo (O.Honda x3) vs. Hakase (Dhalsim x2, Claw) | papasi |
dhalsim | ehonda | back lp to fend off buttslam at the right angle | Gorilla Imo (O.Honda x3) vs. Hakase (Dhalsim x2, Claw) | papasi |
dhalsim | ehonda | lk slide to evade headbutt and then throw | Kusumondo (Honda) vs. Hakase (Dhalsim) | papasi |
o.ehonda | boxer | throw loop vs boxer safe jump, cr lk (have to block low and lose headbutt charge), outside of boxer's throw range => throw |
14 Gian, Ken & Tonegawa vs. Noguchi, Shogatsu & Muneo | papasi |
o.ehonda | boxer | bait super and then buttslam | 14 Gian, Ken & Tonegawa vs. Noguchi, Shogatsu & Muneo | papasi |
dhalsim | o.sagat | fireball , wait for counter tiger shot, far st hk | 14 Gian, Ken & Tonegawa vs. Noguchi, Shogatsu & Muneo | papasi |
sagat | ryu | tiger knee over fireball | 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 | papasi |
sagat | ryu | st lk very good close range poke | 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 | papasi |
sagat | dictator | jump fierce trades with devil reverse | 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 | papasi |
dhalsim | various | drill into far cr mp 2 hit combo | 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 | papasi |
dhalsim | dictator | in the corner, walk forward, then back mp for a option select of throw/punish jump back | 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 | papasi |
dhalsim | dictator | yoga flame, walk forward throw/back mp option select, repeat | 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 | papasi |
dhalsim | ehonda | back lp anti air | 01 Kusumondo (E.Honda) vs Gian (Dhalsim) | papasi |
dhalsim | any | use drill to get away from danger after a bad floaty jump | Kusumondo (Honda) vs. Gian (Dhalsim) | papasi |
ehonda | any | jump hp, lp xx headbutt 3 hit combo | KKY (Dhalsim x3) vs. Kusumondo (Honda x3) | papasi |
ehonda | dhalsim | hp hands to close great distance to punish fireball startup | KKY (Dhalsim x3) vs. Kusumondo (Honda x3) | papasi |
dictator | various | 11 hit super combo | ST Dictator | papasi |
sagat | various | 8 hit super combo | ST Sagat | papasi |
claw | any | 4 hit combo great for punishing dizzy (slide into point blank before opponent gets up) |
ST Claw | papasi |
boxer | any | 8 hit super combo | ST Boxer | papasi |
dhalsim | any | 7 hit super combo, not practical at all | ST Dhalsim | papasi |
ryu | any | 8 hit super combo great for punishing dizzy |
ST Ryu | papasi |
deejay | any | 10 hit super combo | ST Deejay | papasi |
ehonda | any | 5 hit super combo | ST E.Honda | papasi |
cammy | any | 6 hit super combo | ST Cammy | papasi |
blanka | any | 4 hit combo, often dizzy | ST Blanka | papasi |
feilong | any | 8 hit cross up super combo | ST Fei-Long | papasi |
zangief | any | super setup after a blocked close st mk | ST Zangief | papasi |
guile | any | 8 hit super combo | ST Guile | papasi |
ken | any | 7 hit jump in super combo | ST Ken | papasi |
chunli | any | 10 hit jump in super combo | ST Chun-Li | papasi |
thawk | any | cross up super setup | ST T.Hawk | papasi |
dictator | any | cross up hk, st lk x 3, st hk 5 hit dizzy combo | Bison 5 hit Touch of Death (ToD) | papasi |
dictator | any | 5 hit jump in tod combo j hk, st lk, cr mk xx scissor kick |
SF2T Bison normal ToD | papasi |
deejay | any | cross up tod 6 hit mgu combo cross up mk, hp xx mgu |
Deejay SF2T Machine Gun Upper Touch of Death | papasi |
feilong | any | 7 hit jump in super combo | SF2T Fei Long Super from jump in | papasi |
chunli | any | 8 hit, stored super, j.mk, s.close.mp, super, upkicks | Chun Li Super Touch of Death (ToD) | papasi |
deejay | any | dizzy 5 hit combo cross up j.mk, c.lp x 2, c.fp xx max out |
DeeJay 5 hit dizzy variant | papasi |
deejay | any | 4 hit cross up combo cross up j.mk, c.lp, c.fp, dreadkicks (any strength, the second hit of mk/fk generally won't combo from this distance) |
High Dizzy DJ combo | papasi |
ehonda | any | hold and then walk forward into the corner with a cr hk for ambiguous cross up | Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
dhalsim | ehonda | jump back hk can beat honda's hands in a weird angle | Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
dhalsim | claw | cr mk start 2 frame startup, can beat claw roll during it's vulnerable frames | Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
dhalsim | claw | hk slide to beat dive. i believe this is not 100% safe |
Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
feilong | boxer | punish a whiff headbutt, cr jab connect to rekka | baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
boxer | ehonda | mash st lp can stop all headbutt | baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
boxer | ehonda | jump back hp can beat headbutt | baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
ehonda | boxer | ehonda shenanigan alternating meaty/whiff cr lp into oicho |
baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
ehonda | dhalsim | ehonda jump down lk can beat sim's down limb | baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) | papasi |
chunli | any | cr mk link into cr hk | Star Cup 2-final | papasi |
dhalsim | chunli | cr mp to punish sbk | Star Cup 2-final | papasi |
dhalsim | chunli | j forward hk to punish jump back | Star Cup 2-final | papasi |
dhalsim | chunli | jump back to bait upkick and punish with j hk | Star Cup 2-final | papasi |