Video Highlights Submit video highlights Matchup video Index
Character Opponent Description Click to play video Contributor
dhalsim sagat hard knockdown into cross up mk slide, fierce headbutt 3 hits 2013 Gamespot Versus East Japan vs West / Central Japan - 02/03 papasi
cammy various repeatedly hustle with cammy's low forward Aniken (Ken) vs. Tasaka (Cammy) 03 papasi
ken any cross up tatsu into sweep Aniken (Ken) vs. Tasaka (Cammy) 03 papasi
cammy any cammy's best footsies tool is her cr. forward Aniken (Ken) vs. Tasaka (Cammy) 03 papasi
cammy any jump strong, low forward xx Cannon Drill 3 hit combo Aniken (Ken) vs. Tasaka (Cammy) 03 papasi
ken cammy cr. fierce to fend off cammy's Hooligan Aniken (Ken) vs. Tasaka (Cammy) 03 papasi
ken ryu jab dp to evade ryu's super after getting 1st hit Futachan (Ryu) vs. Aniken (Ken) papasi
ken ryu ken's short short xx super seems to connect even if you're not doing it point blank, but you have to cancel it fast. Futachan (Ryu) vs. Aniken (Ken) papasi
ken any ken's bnb jump fierce xx tatsu, low rh 3 hit combo

jump fierce will beat reversal lariat
Unipon (Zangief) vs. Kiken (Ken) 2 papasi
ken zangief st rh is a great footsies tool against gief at the correct distance.

cpu gief will fall for it everytime!
Unipon (Zangief) vs. Kiken (Ken) 2 papasi
dhalsim boxer cr. jab as anti air 02 Namara Dhalsim vs. Fujishima (Boxer) papasi
boxer dhalsim cr forward to counter low poke 02 Namara Dhalsim vs. Fujishima (Boxer) papasi
boxer dhalsim cr strong to counter pokes 02 Namara Dhalsim vs. Fujishima (Boxer) papasi
chunli any close st mk to preemptively anti air close jumpin GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 1 papasi
boxer chunli cr mp punish sbk GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 1 papasi
chunli any chun's bnb punish combo
j hk, hp xx kikoken 3 hit combo
GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 2 papasi
chunli boxer react to Turnaround Punch with upkick
probably very hard to do online
GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 2 papasi
chunli boxer watch this whole round to see how otochun use kikoken as AA and deter rushes.

cr mk xx kikoken is also a good frame trap
GMC - Tsuji (Boxer) vs. Otochun (Chun-Li) 2 papasi
zangief boxer lariat to beat rushes
does not work 100% of the time
01 Unipon51 (Zangief) vs. Fujishima (Boxer) papasi
zangief boxer lariat to beat rushes
does not work 100% of the time
01 Unipon51 (Zangief) vs. Fujishima (Boxer) papasi
zangief boxer jump down mk, cr lp, cr lp, cr hk 4 hit combo 01 Unipon51 (Zangief) vs. Fujishima (Boxer) papasi
zangief any surprise your opponent with occasion running bear grab 01 Unipon51 (Zangief) vs. Fujishima (Boxer) papasi
dhalsim dictator st. hp to punish psycho crusher Konitama (Dhalsim) & Teioh (Dictator) vs. Pechi (Dictator) & Oreryu (Ryu) papasi
claw guile standing fierce stuffs guile's start up frame Futachan (Ryu) & MAO (Claw) vs. Prince (Chun-Li) & Tani (Guile) papasi
guile claw j hp to preemptively stop dives Futachan (Ryu) & MAO (Claw) vs. Prince (Chun-Li) & Tani (Guile) papasi
guile claw jump back hp to stuff wall dive Futachan (Ryu) & MAO (Claw) vs. Prince (Chun-Li) & Tani (Guile) papasi
cammy any cannon drill can stuff a lot of slow start up moves like ken's fireball.
it's all safe at the correct distance
Aniken (Ken) vs. Tasaka (Cammy) 04 papasi
ken any aniken demonstrates how to do corner fireball traps.
You need to be unpredictable with your pattern and fake throwing fb with standing mp works quite well.
Aniken (Ken) vs. Tasaka (Cammy) 04 papasi
ken any ken's overhead kick is slow and doesn't give much frame advantage when blocked.
it's best to use it sporadically, for example use it to end a round.
Aniken (Ken) vs. Tasaka (Cammy) 04 papasi
cammy ken Hooligan to go over fireball Aniken (Ken) vs. Tasaka (Cammy) 04 papasi
cammy ken Hooligan is a perfect counter opening vs ken's fireball opening.
It's a gamble though.
Aniken (Ken) vs. Tasaka (Cammy) 04 papasi
ken any ken's neutral jump hk can combo into a standing hk.
i believe this only works on a crouching character that gives you more hit stunt/ frame advantage.
Aniken (Ken) vs. Tasaka (Cammy) 04 papasi
ken any both ryu & ken can do this setup.
safe jump lk (optional, buffer a dragon punch install), confirm into cr mp, cr hk 3 hit combo.
aniken always use the dp install to bait honda's reversal buttslam
Aniken (Ken) vs. Tasaka (Cammy) 04 papasi
ken boxer both shotos can do standing mp to stuff rushes.
it's not 100% safe though if missed.
Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) papasi
ken boxer both shotos can do cr mp to stuff rushes. not as good range as standing mp but safer. Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) papasi
boxer any upper dash can punish both jump forward and jump backwards attacks. the key is to hit it preemptively Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) papasi
boxer any boxer's turnaround punch is very versatile. one of the mixup is to grab after the block. Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) papasi
boxer any boxer's towards mp is a great option select against block/jump away. Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) papasi
ken any ken's short short super hit confirm is very powerful.
if you want to master ken you must hit the training mode and get consistent with it.
here a round is ended by a safe jump hit confirm into super
Noguchan (Ken) & Aniki (Guile) vs. The SuperStar (Boxer) & Shigaken (Ken) papasi
ken any one of the mind game vs far jump in is to just stand outside of the range of the jump in and walk forward to throw after opponent lands. The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) papasi
ken deejay ken's st hk is a great footsie counter to deejay's lk dreadkick The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) papasi
deejay any bnb cross up combo.
xup mk, cr lp x2, up kick
The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) papasi
deejay various deejay's jump back lp can beat a lot of anti air move. like boxer's headbutt & t hawk's rising hawk The SuperStar (Boxer) & Shigaken (Ken) vs. Oh!!J (DJ) & Seki (DJ) papasi
dictator any tod cross up hk, lk lk cr mk psycho crusher
cross up hk, lk lk cr mk knee press
ryu (Dic)& Kirisaki (Ken) VS Kuni (Gief)& Oryosan (Honda) papasi
dhalsim boxer when boxer jumps from far away, sim has two options depending on boxer's j hp timing.
if boxer does it early then sim can do st hp to hit him before he lands.
if boxer does it late then sim can do st hk to hit him preemptively.
Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
dhalsim boxer another anti air sim can do if boxer is jumping from mid-far is to jump forward fierce.
if he jumps from closer sim can also do jump back fierce.
Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
dhalsim boxer cr lp anti air Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
dhalsim boxer after a dizzy, hakase fires a slow fireball from far away, do a slide and still in time to combo the fireball into a standing hp Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
dhalsim boxer sim's fireball startup is slow, here hakase cancels it from a sliding lk for the win. Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
boxer dhalsim boxer always want a favorable trade with sim.
here tamashima use st hp to stuff his fireball
Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
boxer dhalsim high level turn around punch is always a good trade with sim's fireball Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
boxer dhalsim dash straight is always a good trade vs sim's fireball Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
dhalsim boxer hakase buffers the super motion waiting for the dash punch Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
dhalsim boxer yoga blame at the correct distance can bait out far jump or head butt trying to hit limbs Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
dhalsim boxer hakase always buffers super motion for punish Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
boxer dhalsim headbutt from mid screen is a effective tool to get around sim spamming limbs Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
boxer dhalsim react to sim's fireball from mid-full screen with super Hakase (Dhalsim) vs. Tamashima (Boxer) papasi
ken various j hk xx tatsu, link to st hk 3 hit combos
i believe this only works on fat characters
Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim any sliding lk can combo into cr mk Hakase (Dhalsim) vs. Mattsun (Ken) papasi
ken any air tatsu landed into cr mp xx crazy kick
works on fat characters and decent amount of stunt
Hakase (Dhalsim) vs. Mattsun (Ken) papasi
ken dhalsim ken's cross cut reversal dp beats a sim cross up drill attempts
difficult to pull off
Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim any jump back hk to beat mid-far jump in Hakase (Dhalsim) vs. Mattsun (Ken) papasi
ken any mixup after a blocked jump punch xx tatsu
1. delayed dragon punch
2. knee bash
3. low meaty
Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim various cross up mk slide into cr mk x2 for a 3 hit combo Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim ken st back mp to beat air tatsu Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim any mk slide can combo into cr hk Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim ken st back mp anti air is a good option select against ken's close jump in / cross up tatsu mixup Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim ken fireball is a good option if ken is fishing for ume shoryu Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim any never give up hope. sim always has reversal teleport. Hakase (Dhalsim) vs. Mattsun (Ken) papasi
dhalsim any back hp headbutt to punish tatsu recovery Hakase (Dhalsim) vs. Mattsun (Ken) papasi
boxer any low rush can punish neutral jump landing Tsuji (Boxer) vs. Mattsun (Ken) papasi
boxer any low mp xx low rush to punish whiffs Tsuji (Boxer) vs. Mattsun (Ken) papasi
ken boxer a lot of characters can use jump back attack to punish boxer's super Tsuji (Boxer) vs. Mattsun (Ken) papasi
ken boxer jump hk, hp xx lp dragon punch works on fat characters. boxer isn't exactly fat but it seems to work on him as well. Tsuji (Boxer) vs. Mattsun (Ken) papasi
boxer various cr lp x 3, st lp xx dash punch 5 hit combo Tsuji (Boxer) vs. Mattsun (Ken) papasi
ken boxer reversal lp dragon punch can beat a early meaty super Tsuji (Boxer) vs. Mattsun (Ken) papasi
ken boxer a excellent demonstration of how to play lame with safe jump and knee bash vs. boxer Tsuji (Boxer) vs. Mattsun (Ken) papasi
ryu feilong an excellent round demonstrating how to zone feilong Tsuji (Boxer) vs. Mattsun (Ken) papasi
feilong any hit confirm combo
st lp x 2, cr lp xx rekka
GameSpot Versus 061813 papasi
feilong cammy st lp to stop hooligan GameSpot Versus 061813 papasi
cammy various cross up lk, st mp, cr lk xx cannon drill 4 hit combo GameSpot Versus 061813 papasi
cammy any cr lk, st lk tick throw GameSpot Versus 061813 papasi
cammy any cr mp link into cr hk GameSpot Versus 061813 papasi
dhalsim cammy back lp to stop hooligan GameSpot Versus 061813 papasi
cammy any st lp x 2, cr lp xx super GameSpot Versus 061813 papasi
zangief any hop into super to evade low attacks GameSpot Versus 061813 papasi
zangief ryu neutral jump head butt to beat tatsu
situational
GameSpot Versus 061813 papasi
zangief ehonda st lk tick to fake a spd attempt, then st hk to beat headbutt GameSpot Versus 061813 papasi
zangief ehonda cr lp can beat hands at the correct distance.
also stops headbutt
GameSpot Versus 061813 papasi
zangief any lariat close anti air GameSpot Versus 061813 papasi
zangief any cross up splash, cr mk xx lariat dizzy combo GameSpot Versus 061813 papasi
zangief any lariat beat neutral jump GameSpot Versus 061813 papasi
zangief any walk up spd GameSpot Versus 061813 papasi
zangief deejay cr mp to discourage reversal up kick and dread kick, lock deejay from walking backwards, then spd GameSpot Versus 061813 papasi
deejay various cr mk to trip opponent jumping from far GameSpot Versus 061813 papasi
deejay any max out to bait jump and then st mp anti air GameSpot Versus 061813 papasi
deejay any slide to trip opponent jumping from far GameSpot Versus 061813 papasi
zangief any close st lp antiair Aoki Cyclone Kumite (vs. Ryu) papasi
zangief any neutal jump headbutt for the dizzy Aoki Cyclone Kumite (vs. Ryu) papasi
zangief any jump hp, st mp, cr hk 3 hit combo Aoki Cyclone Kumite (vs. Ryu) papasi
zangief any st lp feign into walk up spd Aoki Cyclone Kumite (vs. Ryu) papasi
zangief ryu spd to punish a whiffed cr hk Aoki Cyclone Kumite (vs. Ryu) papasi
zangief ryu safe st lk, delay lariat to bait for reversal super Aoki Cyclone Kumite (vs. Ryu) papasi
zangief ryu st lp to stop air tatsu Aoki Cyclone Kumite (vs. Ryu) papasi
ken zangief safe jump lp into cr lk x2 confirm super Aoki Cyclone Kumite papasi
zangief thawk jump down mk, cr mk to push hawk out of his typhoon range, then spd Aoki Cyclone Kumite papasi
zangief ryu spd to punish a safe jump blocked reversal jab dp.
normal will be too slow
Aoki Cyclone Kumite papasi
dhalsim ehonda jump back mk anti air Kichigai Dhalsim @ GGPO 7 13 papasi
dhalsim ehonda back mp to stop buttslam
very hard to time this
Kichigai Dhalsim @ GGPO 7 13 papasi
dhalsim ehonda jump back hp anti air Kichigai Dhalsim @ GGPO 7 13 papasi
dhalsim ehonda cr lp xx fireball to push honda away Kichigai Dhalsim @ GGPO 7 13 papasi
dhalsim ehonda cr hk to trip jump in Kichigai Dhalsim @ GGPO 7 13 papasi
dhalsim any hk drill to advance and throw Kichigai Dhalsim @ GGPO 8 13 papasi
dhalsim ehonda cr lp to stop headbutt & super Kichigai Dhalsim @ GGPO 8 13 papasi
dhalsim ehonda cr lp anti air Kichigai Dhalsim @ GGPO 8 13 papasi
dhalsim ehonda cr mp to start a round Kichigai Dhalsim @ GGPO 8 13 papasi
dhalsim ehonda st hk to punish far buttslam Kichigai Dhalsim @ GGPO 10 13 papasi
dhalsim ehonda cr mk xx fireball to push honda away Kichigai Dhalsim @ GGPO 10 13 papasi
ehonda any cross up body splash, lp xx hands 3 hit combo SSF2T GGPO Hazi Cup [Top 8] HYDLIDE (Chun Li, Dhalsim) vs. KENTA-KOBE (Honda) papasi
ehonda dhalsim buttslam cross up to punish super SSF2T GGPO Hazi Cup [Top 8] HYDLIDE (Chun Li, Dhalsim) vs. KENTA-KOBE (Honda) papasi
dhalsim ehonda back st lp anti air MSC No.3 E-Honda vs. Dhalsim papasi
o.ryu any Protip: When you get a high score on an arcade machine, enter funny initials! Mayumura Kumite hanasu
ryu guile react to guile's sonic boom with tatsu
very hard to do with online lag
GameSpot Versus 062513 papasi
ryu guile sweep guile's cr hk after the first rotation GameSpot Versus 062513 papasi
dictator various cross up hk, st lk x 3, psycho crusher 5 hit combo GameSpot Versus 062513 papasi
dhalsim ehonda cr hk, far cr mp 2 hit combo Gorilla Imo (O.Honda x3) vs. Hakase (Dhalsim x2, Claw) papasi
dhalsim ehonda back lp to fend off buttslam at the right angle Gorilla Imo (O.Honda x3) vs. Hakase (Dhalsim x2, Claw) papasi
dhalsim ehonda lk slide to evade headbutt and then throw Kusumondo (Honda) vs. Hakase (Dhalsim) papasi
o.ehonda boxer throw loop vs boxer
safe jump, cr lk (have to block low and lose headbutt charge), outside of boxer's throw range => throw
14 Gian, Ken & Tonegawa vs. Noguchi, Shogatsu & Muneo papasi
o.ehonda boxer bait super and then buttslam 14 Gian, Ken & Tonegawa vs. Noguchi, Shogatsu & Muneo papasi
dhalsim o.sagat fireball , wait for counter tiger shot, far st hk 14 Gian, Ken & Tonegawa vs. Noguchi, Shogatsu & Muneo papasi
sagat ryu tiger knee over fireball 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 papasi
sagat ryu st lk very good close range poke 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 papasi
sagat dictator jump fierce trades with devil reverse 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 papasi
dhalsim various drill into far cr mp 2 hit combo 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 papasi
dhalsim dictator in the corner, walk forward, then back mp for a option select of throw/punish jump back 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 papasi
dhalsim dictator yoga flame, walk forward throw/back mp option select, repeat 3/21 ジャイアンリサイタルランバト 第二回 新宿ミカド 3on3 3/3 papasi
dhalsim ehonda back lp anti air 01 Kusumondo (E.Honda) vs Gian (Dhalsim) papasi
dhalsim any use drill to get away from danger after a bad floaty jump Kusumondo (Honda) vs. Gian (Dhalsim) papasi
ehonda any jump hp, lp xx headbutt 3 hit combo KKY (Dhalsim x3) vs. Kusumondo (Honda x3) papasi
ehonda dhalsim hp hands to close great distance to punish fireball startup KKY (Dhalsim x3) vs. Kusumondo (Honda x3) papasi
dictator various 11 hit super combo ST Dictator papasi
sagat various 8 hit super combo ST Sagat papasi
claw any 4 hit combo
great for punishing dizzy (slide into point blank before opponent gets up)
ST Claw papasi
boxer any 8 hit super combo ST Boxer papasi
dhalsim any 7 hit super combo, not practical at all ST Dhalsim papasi
ryu any 8 hit super combo
great for punishing dizzy
ST Ryu papasi
deejay any 10 hit super combo ST Deejay papasi
ehonda any 5 hit super combo ST E.Honda papasi
cammy any 6 hit super combo ST Cammy papasi
blanka any 4 hit combo, often dizzy ST Blanka papasi
feilong any 8 hit cross up super combo ST Fei-Long papasi
zangief any super setup after a blocked close st mk ST Zangief papasi
guile any 8 hit super combo ST Guile papasi
ken any 7 hit jump in super combo ST Ken papasi
chunli any 10 hit jump in super combo ST Chun-Li papasi
thawk any cross up super setup ST T.Hawk papasi
dictator any cross up hk, st lk x 3, st hk 5 hit dizzy combo Bison 5 hit Touch of Death (ToD) papasi
dictator any 5 hit jump in tod combo
j hk, st lk, cr mk xx scissor kick
SF2T Bison normal ToD papasi
deejay any cross up tod 6 hit mgu combo

cross up mk, hp xx mgu
Deejay SF2T Machine Gun Upper Touch of Death papasi
feilong any 7 hit jump in super combo SF2T Fei Long Super from jump in papasi
chunli any 8 hit, stored super, j.mk, s.close.mp, super, upkicks Chun Li Super Touch of Death (ToD) papasi
deejay any dizzy 5 hit combo
cross up j.mk, c.lp x 2, c.fp xx max out
DeeJay 5 hit dizzy variant papasi
deejay any 4 hit cross up combo
cross up j.mk, c.lp, c.fp, dreadkicks (any strength, the second hit of mk/fk generally won't combo from this distance)
High Dizzy DJ combo papasi
ehonda any hold and then walk forward into the corner with a cr hk for ambiguous cross up Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
dhalsim ehonda jump back hk can beat honda's hands in a weird angle Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
dhalsim claw cr mk start 2 frame startup, can beat claw roll during it's vulnerable frames Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
dhalsim claw hk slide to beat dive.
i believe this is not 100% safe
Roku (Honda, Dictator) & MAO (Sim, Claw) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
feilong boxer punish a whiff headbutt, cr jab connect to rekka baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
boxer ehonda mash st lp can stop all headbutt baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
boxer ehonda jump back hp can beat headbutt baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
ehonda boxer ehonda shenanigan
alternating meaty/whiff cr lp into oicho
baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
ehonda dhalsim ehonda jump down lk can beat sim's down limb baby nine (Honda, Fei) & Opemai (Claw, Guile) vs. Gian (Sim, Boxer) & Gotoh (Ryu, Guile) papasi
chunli any cr mk link into cr hk Star Cup 2-final papasi
dhalsim chunli cr mp to punish sbk Star Cup 2-final papasi
dhalsim chunli j forward hk to punish jump back Star Cup 2-final papasi
dhalsim chunli jump back to bait upkick and punish with j hk Star Cup 2-final papasi